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Mod Contact

To contact the moderators you may either comment here (comments are screened, unscreened afterwards, if appropriate or not requested to remain screened) or email them at somniomods at gmail dot com.
To reach the mods through IM (for more detailed discussions), they can be found on AIM under the screenname somnio mods. However, they might not always be on - it won't hurt to contact through email or this post to find out when a good time to catch them on AIM might be. :)

Hiatuses
 
 
 
 
 
 
Applying

To apply, email the following application to somniomods at gmail dot com, with the subject line "Application for: [Character Name]". Please email the application as the body of the email, not an attachment. Be patient while awaiting a reply, as there will sometimes be delays based on mod schedules and amount of apps, but rest assured, you will receive a reply, whether you are accepted, rejected, need to make an adjustment or otherwise. We won’t ever just ignore you; it just might take time to get to you!

Guidelines below.



Occupation: if your character moved directly into this town, of their own (or just apparent) freewill, then they may have a job, as well. Other characters can get jobs in town in the future if they so desire.
You may also apply for a position in the facility itself - researcher, nurse, cook, gardener, etc. Many characters, though, it will be assumed that they will get the job after arriving.

Room level: if your character happens to have come to the facility of their own accord, they can apply for a room within their price range (whether based on their job or money they got from family, etc). If they were brought from another world they may choose a room level from Level 4 and below, and will be given the room closest to their choice based on space. Click here for more information on the building and room levels.

Appearance: be as brief or detailed as is necessary to give us a better idea of how your character looks.

Personality: give us an idea of what your character is like, and what we can expect when interacting with them.

Abilities/weapons: give us an idea of what your character is capable of, based on their canon. Keep in mind that supernatural abilities that are possible in their world won’t be available to them in the “real world”. Weapons won’t be available, either, as they would be confiscated. However these abilities and weapons will be available to you in the “dream world”.

Weaknesses/fears: We would also like to know your character’s weak points so we can exploit them. :) It’s only fair, after all.

History: You don’t have to write us anything long and fancy. But it’d be nice to be up to speed on what has happened to your character up until this point, and perhaps what exactly it was that brought them to the facility. Was it of their own accord? Were they brought there after death or another serious trauma? We’d like you to keep this close to canon, but, obviously, minor alterations will be needed toward the end to explain their coming to the facility.

Sample: It will be required that you write a sample of your roleplaying in third person for your application. Especially considering that this roleplay is largely log based. Please remember to use the game setting as much as possible, and to abide by the rules.

…speaking of which, you may want to re-read them, just in case you missed something!✮
 
 
 
 
 
 
Taken Characters


Firefly/Serenity
Jayne Cobb - jayne_the_merc

Fullmetal Alchemist
Maes Hughes - hatespalmtrees

Persona 3
Fuuka Yamagishi - sickly_oracle


Reservations

To request a reservation, please fill out the following form. Reservations will be held for 10 days. Extensions can be requested for another week afterwards. There is then a waiting period of ten days before you can put in a new reservation.

Username:
Character name and series:

Comment on this entry.


Reserved Characters


Username: katya_kovski
Character name and series: Roy Mustang, Fullmetal Alchemist
Expires 09/16/08

Username: jerkycrackhead
Character name and series: Nate "Near" River, Death Note.
Expires 09/18/08

Keep in mind that you may still apply for a reserved character. It just means that the user who reserved will be given first priority, unless their reservation expires without an application sent it.


Mod note: will organize this post more later
 
 
 
 
 
 
Rules

Rule 1: Be civil. Your character can act however s/he is, based on IC personality, but that is no excuse for the player. Do not god mode, or cause trouble. Keep in mind that two characters disagreeing does not mean anything for the players. Godmoding, by the way, consists of knowledge as well. While your character cannot easily escape from the complex and fight off wild polar bears, they also cannot just ‘know’ what the complex is – suspicion, as mentioned earlier, is a different case from knowledge. The only characters aware of the purpose of the facility are the researchers – even the other employees (such as cafeteria workers, secretaries, gardeners, etc) are not aware.

Rule 2: Speaking of acting IC, which is something very, very important to do. You must remain true to the original series – your characters are pulled from canon, after all. If you don’t feel you can play them in character, you should reconsider whom you are applying as. As for your character being in NC-17 situations, it would be preferred that they are kept limited, only if they serve some kind of purpose and, of course, locked to the comm.

Rule 3: Activity is a must. Without activity, there is no roleplay. Activity checks will be held every other month. There will be a mod post to reply to, linking your most recent activity. You will have one week to reply. If we notice, however, that all of your activity is only during the checks, you will be dealt with accordingly. After joining as your first character you must wait one month before applying as a second – proving that you can handle activity. All characters after the second will have no official waiting periods– however the mods will contact you upon your application if they feel they would prefer for you to wait before joining as someone else, so that they can assess your level of activity with characters you have already taken. The maximum amount of characters is five.

Rule 4: You may apply as any fictional character from anime/manga, books, cartoons, comics, movies etc. Real people and OCs are not permitted. More details on applications can be found on the appropriate page.

Rule 5: You do your own damn laundry. Mention laundry (not just clothes) somewhere in your application to prove you’ve read the rules.

Rule 6: The “dream world” is nearly limitless. The dreams are basically free-for-all logs. There are, however, exceptions. First of all, being in the dream world is not an excuse to break any of the previous rules (except maybe Rule 5). This means that while abilities that your character may have lost in coming to this facility can be used, you can still not god mode or anything of the sort. You cannot give your characters abilities they did not have in canon. And while this applies to “real world” logs as well, there will be no rape. If you are ever unsure as to what is acceptable, don’t be afraid to contact a mod to ask.


How to Play

The actual roleplay is mostly logs. The only exception is that interactions in the “real world” are to be done in first person action format. The dreams are the bulk of the third person, narrative type interaction. Therefore, you could even join with a journal that’s in another roleplay if you wanted to. All interacting is done in person (or…not quite, in the case of the dreams); there is nothing like Internet or interactive journals. If you would like, though, you can submit notices to the main office that can be pinned up on the bulletin board once approved. Submitting notices, requests, etc, to the office is something useful. Keeping in contact with the people running the joint can keep you more informed than others, or get you extra perks, if you have something you’d like that is reasonable and not readily available.

When posting logs, you’ll need the following:



There are three communities to join, and friending journals is not necessary. The three comms are somnio_rpg, somniexcharactr and somnio_mens.

The main roleplay community is for logs, IC notices, and just about anything IC.

The OOC community is for things such as hiatus notices, introductions, questions, relevant conversations and anything else OOC. Watching this community is important because it will be where OOC mod announcements, activity checks, etc, will be posted.

The crack community is because some people may not want the clutter of memes, jokes, pictures, etc on their friend’s page, or at all, and because watching the OOC community is important. Go wild, but keep it appropriate! (and by that we mean if you must post something NSFW or touchy, make sure it’s locked, put under a cut and clearly labelled.) This community is purely for fun, of course, and it is entirely optional.
 
 
 
 
 
 
Facility Information

Official documentation now lists this building as a housing complex – a large dormitory in the centre of a town that is small enough to not draw a surplus of outsiders, but large enough that it isn’t yet out of place. The people here are so for a variety of reasons – some moved in of their own accord, some were brought here, and some are recovering from (or being studied due to) some kind of severe mental trauma, whether recent or in the past. All the subjects – and even the employees themselves – are of various lineages, cultures and backgrounds, serving to be a varied test group. Some may even be rumoured to come from another world…

The most recent experimentation is looking deeper into the dreams of the residents, and judging their abilities to react to different situations, and interact with different people. A new technology has bee discovered that, while yet unstable, can manipulate the sleeping mind to an extent – allowing subjects to temporarily enter another’s dream, for an unprecedented amount of time.

The subjects living in the facility are all living in our own desired conditions. They live out life normally; sleeping, interacting, eating, and an amount of recreation. They live unaware of the true nature of the facility. The building is fully equipped with rooms (each containing at least one bed, and other basic facilities – though there are different levels of rooms, as well), bathrooms, a cafeteria, a laundry room, a library and an infirmary, as well as the main sitting room and the offices. Below the building, unbeknownst to most residents, in the basement area, is where the labs are located.

The different levels of rooms are based upon salary and your status upon entering the facility. Those who enter by choice on the premise of reasonably priced dormitories will, in fact, have to pay. Those who are brought against their will are given a standard level room, but may upgrade (for a fee) or downgrade as they see fit.

Level 1: Most suitable room for a resident who has only basic needs, or is working in the town at minimum wage. This basic room consists of a bed, with one window overlooking a rather scenic view of the parking lot. If you are living here based upon your wage, it is recommended you invest in a microwave.

Level 2: This level of rooming is ideal for a resident who requires a little bit more privacy, or perhaps just has some extra money they are willing to upgrade with. It is similar to the Level 1 room, but comes installed with the extra convenience of your own bathroom – that comes with the basic needs of a toilet, shower and sink.

Level 3: If the view of the parking lot is too drab for our residents, they have a desire to express themselves in the kitchen, and the funds are available to them, the Level 3 rooms are an option. With an upgrade to a view overlooking the main driveway of the facility – providing an interesting view of who is coming and going, as well as a bit more flora and fauna – and a very basic kitchen. The kitchen consists of a small stove, a sink a small fridge and a cupboard.

Level 4: While not radically different from the Level 3 room, this level improves on each feature. The bathroom will now contain a mirror, and the shower has expanded to include a bath. The kitchen now has a larger stove and fridge. The window view remains the same, and the room itself is larger, space for more personal articles, and perhaps a second or third bed if room availability becomes an issue. This is the standard size room.

Level 5: Once again this room level is just an improvement on the last – the room itself is larger, with space for extra beds as well as personal articles such as entertainment devices. The bathroom includes a medicine cabinet and a laundry chute leading directly to the laundry room for later pickup (washing will still be done yourself), and the kitchen now has a larger counter space and an improved stove. The window overlooks the inner garden.

The public bathrooms are for all in the complex, residents and employees alike, and serve all basic needs. Showers are located through back doors in three of the main lavatories.

The cafeteria is standard, with an assortment of food available. Specials often change, and menus are sometimes rotated. Their focus is claimed to be on health, but on occasion problems will be found with meal cards (that are assigned upon arrival, if brought here, or can be bought, otherwise, for a more convenient plan) that will effect only certain cards for a specific length of time, limiting the diet of the possessor, often restricting only specific food groups or healthy or unhealthy food. Special dietary needs can be arranged for – consult someone in the main office if you have a concern about allergies or otherwise.

The library is nothing exceptional, but it is certainly better than nothing. Much of the selection is mathematics, and science. There is absolutely nothing on psychology, philosophy, geography or history. Any books on conspiracies brought onto the grounds from town are ‘temporarily’ confiscated by the employees – and never returned, though the previous owner is likely to forget about it under mysterious circumstances.

The infirmary is up to date and well equipped to handle near anything that is not yet at a level serious enough for hospitalization. It contains a variety of medications and examination equipment, from scales to more probing devices. For more serious cases (as well as for some mild experimentation) patients can be put under anaesthetic and brought to the labs below the facility – where operations and examinations of more serious proportions can take place.

The sitting room is filled with many tables, set up with the intention of playing board and card games with other guests. Interaction is encouraged, but there is also a rather large TV with an assortment of videos to choose from – all locked away in the office, movies must be requested before hand, though the response is usually quick – as well as cable television – although many channels are locked, especially ones that display news and politics.

The entire complex is originally designed to look very plush and comfortable, and every room is monitored through security cameras. The security room is also located below ground, and is monitored by a select few staff members.

There are several offices located in the main building, but only a few of them are generally open to the public. The main office is for registration, room assignment, etc. It is located just inside the main doors, and a bulletin board is found on the wall next to the door, where announcements and welcome notices and the like are posted periodically. Characters may respond to notices in character, if desired.
 
 
 
 
 
 
Game Information

Your have arrived in a town in Nunavut, whatever your reason may be – be it to attend a school in the area, tourism, curiosity, friends or family, or otherwise. Perhaps it was not truly your choice at all. You may have been brought here by force – perhaps even from another world – or maybe you were randomly selected for the project from the world at large, and manipulated enough to encourage your travels here. It is likely that you would not have come here, had they not wanted you to. The year is unknown – there is no access to news of the outside world.

When you arrive, perhaps a secretary, or a housemate or someone will greet you – perhaps not. It may be best, either way, to go read the announcements on the bulletin board, where your name may already be posted with a room assignment, and the instructions to pick up your key at the first office. You will have be given a map of the building, and told that you are free to go into town whenever you’d like to shop, work, or socialize. Leaving town, however, must be requested before hand – on the premise that it is dangerous to wander out into the northern wildlife without people at least knowing where you are.

The town itself is simple – the people there talk of only their daily lives, not looking for the excitement of the outside. They do not have an abundance of new technology, beyond their televisions (with limited cable) and their phones (that are without long distance). People live here peacefully, working and learning, playing and living, and not worrying about the dormitory, its purpose, or the world at all.

Perhaps you will begin to notice that the complex is not what it appears to be quickly – regulations and the like of this level are suspicious to some. Or perhaps it will be the dreams that begin to make you realize.

Unwittingly, at first, people will find their dreams taking strange shape, usually within days of arriving. Your housemates find themselves in your dream, or you find yourself in theirs – though it still seems just a dream. At first the memories of these are passing – more subconscious than anything else, but as time goes on…

The memories would become more clear – vivid – as time passes. Sometimes there may be a lingering pain or sensation. Other people’s memories of the dreams also become more vivid, and it may become noticed that some of you are sharing your dreams.

If you dare talk about them, of course.

The machine, unfortunately, is not always stable.